Bobby Simpson 3d Artist 11300 Shallow Water Rd Austin, TX 78717 214.298.7796 bobby@3dslave.com www.3dslave.com SKILLS * 3D Studio Max 9 * Freehand MX * Maya 7.0 * Dreamweaver 8 * zBrush2 * Flash Pro 8 * Softimage XSI * Microsoft Office * Adobe CS2 Creative Suite * SourceSafe * Painter 9 * Tortoise SVN * Vicon Workstation * Vicon I.Q. * Test Track Pro * Perforce ENGINES * Unreal Engine 3 * Half-Life Source * Quake III Engine * TES Construction Set * Call of Duty Radiant * Cry Engine PROFESSIONAL GAME EXPERIENCE Midway Studios (Austin) - Unannounced Project (TBD) Environmental Artist * Generated assets from start to finish; modeled, mapped, imported and created materials and packages for world objects * Created complex materials including occlusion maps, and terrain masks for blending multiple textures * Coordinated with pod lead to take designer levels to finished state using existing assets from campaign. * Polished exterior environments to match concept art, tasks included lighting and additional material and prop work. Midway Studios (Austin) - BlackSite: Area51 (release Nov 5 2007) Environmental Artist * Generated assets from start to finish; modeled, mapped, imported and created materials and packages for world objects * Created complex materials including occlusion maps, and terrain masks for blending multiple textures * Coordinated with pod lead to take designer levels to finished state using existing assets from campaign. * Polished interior and exterior environments to match concept art, tasks included lighting and additional material and prop work. * Optimized levels and assets for Xbox 360 and PS3 Ensemble Studios - Age of Empires - The War Chiefs (release Oct 17 2006) Environmental Artist * Three phase construction for new native civilization?s structures * Three phase destruction for new native civilization?s structures * Baked in Havoc animation for destruction?s final stage * Scripting in XML * Screenshots of SPC Act II Maps for Strategy Guide STUDENT GAME EXPERIENCE The Guildhall at SMU - Weekday Warrior (Half-Life 2 Team Project) 2006 IGF 2007 Winner Artist * Textured four characters * Modeled, Textured, and Imported twelve world objects * Scripted animated textures and cursors * Motion Captured five character animations * Created all HUD and 2D art assets * Designed game logo, promotional materials, and website The Guildhall at SMU ? Sandstorm (Call of Duty Team Project) 2005 Character Artist / Art Lead * Modeled, Textured, and Rigged all custom characters * Created seven interchangeable accessories * Created custom texture for M-16 model * Worked extensively with programmer to create a new character model pipeline * Handled vehicle implementation and functionality * Checked in and imported most art assets into project * Delegated tasks and managed art team WORK EXPERIENCE Midway Studios March 2007 - Jan 2008 Contract Artist * 3D Environment * Art Pipeline Management Ensemble Studios July - Oct 2006 Contract Artist * 3D Environment * XML Scripting Empire Design Group Jan 2003 - March 2006 Art Director * Graphic Design * Web Design * Page Layout for Magazines and Books * Tradeshow Graphics * Direct Marketing * Corporate Identity EDUCATION The Guildhall at SMU 2005 - 2006 Graduate Certificate in Digital Game Development, Specialized in Art Creation